Path of exile 3.1 Builds for Templar Inquisitor

The Templar represents Strength and Intelligence and fights with staves and wands. He can become a spellcaster or use elemental harm to carry out melee attacks. The Templar’s Ascendancy classes are Inquisitor, Hierophant, and Guardian.Inquisitors focus on elemental damage. They can, amongst other factors, specialize in critical strikes, elemental penetration or buffing themselves together with the consecrated ground. Most of their skills are compatible with both attacks and spells.Now PoeCurrencyBuy will share you five Path of exile 3.1.0 Templar Inquisitor Builds

NO.1 [Poe 3.1 Templar Inquisitor] Frostbreath + Ice Crash – 1 Million Shaper DPS
The night just before Abyss league launch. Buff to Ice Crash AoE, YAY! Not confident how rare the Lycosidae shield might be soon after the drop nerf. Safest to rush to Resolute Method and not take Elemental Overload until you find out if the Lycosidae shield will expense an arm as well as a leg. Will keep the budget tag on the create till we find out extra.
Pros:
-Not Berserker
-Non-crit Shattering of Enemies
-Looks amazing
-Cheap – with capacity to scale
-Consecrated ground is quite good, especially with Soul of Arakaali
-Excellent Attack Speed – 200%+ attack speed – shield charge zoom zoom
-No concerns with most bosses
-Breaches and Harbingers are cleared insanely rapidly

Cons:
-Not Berserker
-No Vaal Pact
-Not your billion DPS make for Normal League
-Can’t face tank everything

Create hyperlink:https://www.pathofexile.com/forum/view-thread/2002457

NO.2 [Poe 3.1 Templar Inquisitor] Votto’s Thunder Striker / League STARTER to MASTER in 1 / AC SS two Curse Inquisitor
This Develop can be a Static Strike build that has been under development since the announcement of the War for the Atlas. Finally, just after some tweaks, I feel it is prepared to become produced public with room for improvement as feedback is offered. I will be posting videos in the course of Abyss League, for now, the numbers on PoB inform me it could do maps no difficulty except for maybe no life regen, and it says 100k Shaper DPS only on the very first SS hit, so possibly doable? Are going to be updating soon.
Pros:
+ No essential uniqueness, hugely versatile
+ Effortless to cap resistances plus great survivability
+ Easy but useful and powerful
+ Not CPU heavy, your frames are secure here
Cons:
– Improvement, later on, can get high-priced, naturally
– Melee develop, definitely melee, you must hit something inside the face, some people usually are not fond of that
– No life regen maps could be difficult

Build hyperlink:https://www.pathofexile.com/forum/view-thread/2037007

NO.3 [Poe 3.1 Templar Inquisitor] Tank, HC, Melee CI, Shaper on 1Link, Guardians, Uber Atziri, 1.7M DPS
This Make is a melee CI tank build for 3.1. It is a HOWA build that uses Incandescent Heart. It gets about ~11K ES (with Incandescent) or ~13.5K without, with 1.8M DPS with ~10 Poe Exalted Orb worth of gear. Also, you can drop some DPS to create towards Unwavering Stance, in which case it is possible to use Soul of Arakawa (procced by Blood Rage), to reach 8K sustain/sec! Excellent for operating Uber Lab
Nothing was hit in 3.1 or buffed in Poe 3.1, so the build remains the same unless a number of the new uniques/abyss jewels will substantially strengthen the development of some approaches.
Pros
+ Excellent evident speed + DPS (1.8 million Shaper DPS)
+ Pretty affordable! The only expected uniques are HOWA (~4c) and Incandescent Heart (~1 inch). Suggested Astramentis is ~20c too. Given that ES gear is so cheap right now, you’ll be able to immediately grab adorable ES+intelligence gear for < 10 chaos a piece. Flasks are quite cheap except Viktor (~40 Poe chaos orb) which is not at all necessary.
+ Tanky (with one Poe Exalted Orb, can probably get ~8.5K-9K ES. With perfect gear, can get ~11K or so).
Incandescent Heart+CI provides 25% less elemental damage taken, Inquisitor provides 8% less elemental damage taken, immunity to elemental ailments). plus one or two purity’s of your choice, fortify, some armor from incandescent heart + shaper’s touch + nodes on the tree, a lot of ES regen and life leech, three endurance charges + CWDT/IC, CI means no chaos dmg was taken, immunity to elemental ailments
+ Good sustain, with 12% ES regen from Inquisitor consecrated ground, and with the capped leech, we can sustain about 4.5-5.5K ES per second (which is what most top end RF builds regen at their max). With the Soul of Arakawa version of the build, that number jumps to 8-9K.
+ Very good against reflect. With 87% lightning resist top end elemental damage reduction and the fact that this is not a crit build, good sustain and using a Sibyl’s with the reflect pantheon, you barely feel any reflect damage.
+ Mobile, fast attacks + whirling blades/shield charge = good for avoiding stuff
+ Good against all single map mods! Can run no leech due to high ES pool and regen, can run no regen due to leech. Can run reflect, -max res and  Elemental damage easily because of high elemental damage reduction capacity.
+ Doesn’t use OP mechanics and hopefully will see some buffs! Despite being able to do Shaper and Guardians comfortably, it uses a lot of underpowered/already nerfed mechanics. If GGG ever nerfs VP, they will probably have to rebalance the game, which just means our build becomes even stronger! If ES ever gets some love from GGG again, then that just means our build becomes even stronger! So I imagine this build will live on long after 3.0.
+ Can easily swap Purity’s based on encounters.
+ perfect uber Farmer. With high regen, good DPS, good mobility and high durability, I easily run six man Uber carries.

Cons
– Requires you actually to play the game. Can’t blow up Shaper in 2s or face tank too much without VP, so, unfortunately, you will have to move out of Shaper’s beam and mechanics. Big time bummer, I know.
– Melee character, just sucks in general. Worse off we’re CI, so we can’t get VP/instant leech.
– Leveling can be a pain as CI. You’re on your own for leveling.

Build link:https://www.pathofexile.com/forum/view-thread/2011311

NO.4 [Poe 3.1 Templar Inquisitor] Glacial Cascade Totem Inquisitor
As of Poe 3.1, there is a new Threshold jewel for Glacial Cascade – I will be testing whether or not they are worth it. As of now, the build functions fine as is.
Pros:
Do it all. Any map mod. Any boss. If you want to fill out your atlas and see all the content in the game with one character, then this is a good build play.
Safe. Totems by nature are safe because of distance and immunity to reflect. Add on top of that the fact that we are casting a massive Area of Effect spell that freezes. And the only way you die is by being careless.
Mind over Matter. Speaking of safe, MoM is one of the best Defensive Keystones in 3.0 and is straightforward to gear.
Beginner was friendly. Leveling, mapping, and progressing the build all felt smooth. Like I mentioned in the intro, I used this build as an introduction to the game and it made me fall in love with PoE!
Huge Single Target Damage. Ascending into Inquisitor allows us to ignore resistances. Smart swapping of Skill Gems will enable us to stack more Multipliers. On top of that, the mechanics of Glacial Cascade can hit the same enemy more than once with the same cast.

Cons:
Totems are not for everyone. Players seem to love or hate them. That being said, this version of symbols can be a lot more active than other totem builds. I obviously love totems and maybe you will too after playing this build!
SSF/Hardcore are currently untested! I have a lot of deaths with my build because as I stated above, this was my first build where I did a blind playthrough of all of the content in the game. I think it is a testament to how stable the build is if a new player like me can get through shaper with only five days of played time.

Build link:https://www.pathofexile.com/forum/view-thread/1976479

NO.5 [Poe 3.1 Templar Inquisitor] Pizza Sticks: Flameblast Totem Inquisitor
No changes. Build is still not the greatest in 3.X compared to, say, Glacial Cascade totems, but if you want to run it, you’ll always be able to clear all content! I can’t see myself making more massive updates to the guide in the foreseeable future.
Pros:
Very high damage. One million single target DPS is achievable without crazy gear. Every hit in a regular clearing setup deals >100k harm even with average speed, one-shotting almost everything without having failed.
The Significant area of impact, enough to single whole packs of monsters.
Whirling Blades/Shield Charge access + Inquisitor attack speed for zippy clearing.
Can do all map mods.
Can do all content up to and including Shaper swiftly and safely (see videos section).
Totems are naturally protected – you reflect immune, never must stand nevertheless to deal harm, and have a great variety (a lot more intense for Flameblast since the totem will cast in the event the edge of a blast centered at its max range will hit a mob).
No exceptional items needed and even especially advisable.
Simple, hardcore viable, beginner friendly, self-found friendly make. If you’re new to Path of Exile and have any further concerns or do not comply with something within this guide, PM me and I’ll do my most useful to help!

Cons:
Hugely, hugely dependent on cast speed due to needing to hit 10 Flameblast stacks ahead of the totem releases. Can feel pretty clunky with no sufficiently high cast speed (pretty much something under 100%).
Totem playstyle is offputting to many men and women. Hopefully, I can win some of you over with this build!

Make hyperlink:https://www.pathofexile.com/forum/view-thread/1730745

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